The “Scuffed Computer Improviser” is a new musical work for computer improviser and live improvising musician for networked performances via internet livestream or video. The separation of chamber musicians and the hiatus of playing music with others during covid-19 has heightened my desire to interact with a digital musical “other.” This project builds on two of my recent works: “Set” for Bassoon and electronics, and “Pileup” for improvising trio and computer improviser. In these two previous works, I developed computer improviser software in the MAX/MSP programming language. This software is being further developed to become more musically flexible as it encounters a variety of musical styles as well as integrate networking so that the software may be operated remotely. The computer improviser is audio-corpus based, meaning that the improviser “learns” how to improvise by analyzing incoming audio and then altering, rearranging, and creating something new from the analyzed audio. The computer improviser then reacts to a live musician with a series of musical behaviors may adapt over the course of a performance. My recent work in algorithmic music, AI composition, and computer improvisation is motivated by an exploration of musicality and an attempt to expand my aesthetic sensibilities through interaction with a digital “other” toward new musical styles. My artistic stance on the inclusion of AI is antithetical to commercial approaches as represented by Google Magenta, AIVA, Pandora, and many others that are designed to iterate on pre-existing styles. This relates to the title of the project: “scuffed computer improviser,” the term “scuffed” used to suggest a certain roughness and DIY aesthetic that stands in relief to the gloss and marketability associated with a commercial end use that is typically associated with AI and machine learning.
“They bring sunshine to our daily lives” – Justin Trudeau on artists during COVID-19 Sunshine Bringer is an ongoing exploration of being with and without during COVID-19 by Nicole Clouston and Quintin Teszeri.
Social Distance Performance – Rendimiento a Distancia Social
Victoria Gibson
Video documentary of solo guitar and dance performance in a park. Victoria uses effects a lot so the videos are imaginatively edited, then posted to her website.
I created a composition challenge on social media, for myself and anyone that would like to follow. The challenge consists in creating and posting one minute of music (any kind of music) on a weekly basis, during June, July and August, 2020.
Artist Sarah Ronald, based in Port Coquitlam BC, Canada writes, “I am an animal artist, I focus on creating educational artwork about human behavior and our treatment of wildlife. With the Covid-19 pandemic, I began reading a lot about potential causes, and learnt about Zoonotic viruses – that this virus is thought to have come from bats, to pangolin, to humans via the wet markets. This has inspired a whole new body of work, which I have titled Pandemica. The work is (so far) focused on bats and pangolin, but after absorbing Merlin Tuttle’s talk about covid-19 and bats, the arc of this work has shifted and will soon include humans (we will find deadly viruses wherever we decide to look, including humans), and will eventually include other host animals that have been thought to pass viruses onto humans. My entire message with my art practice is to re-present wild animal information in an effort to educate and bring self-awareness to individuals, and the fact that we are all part of nature, not separate from it. I embrace the concept that when we fight with nature, we are fighting with ourselves (ref. GA Bradshaw’s book ‘Talking With Bears, Conversations with Charlie Russell’)”
Pangolin (II), 2020, Pencil crayon on drafting film, black paper backing, 17″X22″ digitally enhancee contrast
Based on the poem by Pablo Neruda, “Keeping Quiet”, this film is a portrait of my experience from April 23 to 28 2020 during the COVID-19 Pandemic. I shot it entirely by bicycle on an iPhone in my west end Toronto neighborhood. Read by Sylvia Boorstein, with music by Ólafur Arnalds, “Only The Winds.”
Mediated 2.0 The Air We Breath (working title) Mediated 2.0
The Air We Breath is about our collective environment. Our microbiome, collectively speaking and individually. How our presence in a space, within our shared environments is felt and what we leave behind. With COVID-19 and other potential hazards in our air streams, the concept here is towards visualizing our multi species entanglements, our interactions and our awareness or unawareness of how we impact the nonhuman world. [Still in conceptual phase] the installation can be purely a VR/AR environment, web-based and/or with physical elements that employ haptic sensors within a space along with the mixed reality. The physical elements are soft circuit/soft sculptures. Everything in the environment is visualized in its microscopic forms. From the bacteria and fungi that populate our tissue, hair, exhales, the floors, other organisms in this environment; birds, cats, how our microbes intermingle when we come close to one another, when we touch. In order to make the subjects in the space more ‘clear’ human and other life forms are outlined, however, the biomes spill over and out -they are not confined (as in reality) the outlines here are used as a marker of sorts. Air readings are taken from within the space as well as the surrounding area this installation might take place in. This data is shown in percentages as well as in the virtual space. In some circumstances some of this data will be sonified towards creating a soundscape within the installation. Kinect sensors map visitors in the space to project their microbiome, TouchDesigner will be used for some of these visuals.
In 2012/13/14 I started building large and small scale phytoplankton, fungi and bacteria out of glass and sometimes metal: copper/sterling. In 2013/14 I received grants from the Glass Art Association of Canada and the Ontario Arts Council towards creating the working space to do so, supplies, and time to create sketches in flame-worked and cast glass. The concept being to create macro versions of pollens, fungi, bacteria, dust/dirt, phytoplankton and other particulate found in our airstreams. Using a Vitrigraph kiln arraignment I started building up murrini- glass cane that would create the textural elements. It was amazing to create custom colour palletes, and work in my super small studio similarly to working in a Hot shop (aka glass blowing studio). For the most part this initial stage was successful, however, the kiln and space required to create large renderings was out of my means, and the only available studio is in Brooklyn, NY and I am in Toronto so, I created a foundation that could potentially be utilized at a later date. VR/AR: Since the 90’s I have been fascinated with the concept of Virtual worlds and creating them! The work of Jaron Lanier only added to this. Plus, he coined the term or maybe William Gibson did or? Who knows! It sounded amazing. Add to that my dreams as a small child in the 70’s of cars that had windscreens like televisions (for lack of a better word then) and motorcycles that turned into robotic suits around the rider (think Transformers but in 71/72 and I don’t think that even existed yet!) I have always been a child of SciFi. In 2015/16 I participated in workshops that taught Unity gaming and AR. I believe now that a mixed reality, maybe working with Magic Leap, Holo Lens or similar (like a AR contact lens!) is the way to create the visualizations I am considering.